Published by Gaijin Network Ltd. under the exclusive license. As for mixture: use as high as possible without loosing power. On the wings, the Type B roundels are painted with a simple blue outer ring and a red centre. Choose download type. A Dunkirk skin for Spitfire Mk1a. The plane has effectively been completely butchered and is close to unflyable on auto mode, unless running at 75% throttle. It has been in the game since the start of the Open Beta Test prior to Update 1.27. I'm getting 445 km/h at 1000 m with these settings: I've been having overheating issue with Spitfire Mk1. Hey folks, today its a sub request by ItsFilips for the Spitfire Mk1A, a plane that i deem to be insufficiently armed, and not only that, it overheats like c. - Radiator fully open. Meanwhile using M.E.C is a constant struggle: I tried this and had possibly the most pain stacking game of my life, with 3 back to back dogfights where i had to keep changing prop pitch on every dive ,every climb , switching mixture to be as correct for each altitude as possible and the engine still overheated 4 min in and lead to my death. It was introduced in Update 1.35 . indicator? If aimed correctly, your enemy is going to have a bad day. I want to know if the stat card is correct, as I've seen videos on people climbing at 22 degrees just fine. Edit: Have rads open enough to prevent water from getting to red before oil does. This engine/propeller combination increased top speed over the late Mk I by about 6-7 mph below 17,000 feet (5,200 m), and improved climb rate. The decals were a bit botched. Or if you do not have time just lean to 80% after taking off and leave it there. Hand operated brake lever for authentic ground handling. Get battle trophies in honour of this anniversary. I'm lost when it comes to MEC lol. It is recommended to climb at the start of the match, using the Spitfire Mk Ia's excellent climb rate. Dunkirk skin for the spitfire mk1a. 2022 by Gaijin Games Kft. I would suggest skipping the early spitfires up untill the Mk V as with these overheating issues they are not competitive stick to the typhoons and hurricanes. Computing, gaming, aviation, overpowered Seafire Mk XVIIs and a lot of other stuff. On fixed pitch youd lean the engine until if starts to cough (loose power), then add about a centimeter on the mixture knob. From there WEP only when necessary and remember to go to 90-100% prop pitch when in combat. War Thunder-Main Server. Reply . Any advice would be helpful and/orhow to setup right manual radiator settings. Make sure to change mixture at 2000m otherwise the engine will cutout at 2500-2700m) I fly RB so I DON'T have to use MEC Now I am sad. at 0% rad engine temp will spike rapidly and after about 20s you will be forced to open it even further than it was before. I run the MkVc on 80% prop pitch, fully open radiators, and mixture ranging from 60-80% depending on altitude. On fixed pitch youd lean the engine until if starts to cough (loose power), then add about a centimeter on the mixture knob. The advantage of the first strategy is that you are going to be the highest altitude fighter in the game. A bulged canopy, bullet proof windscreen, armour plating and hydraulics to operate the gear and flaps were also introduced, partly as a result of the combat experience gained by Hurricane squadrons during the Battle of France. The Spitfire is fast, with a top speed of around 600 km/h, although in a straight line it normally only reaches around 460 km/h (which can be higher if you're using MEC). Iguessyou could open the oil and water radiators, as well as increasing the mixture? Various modifications served as fighters, interceptors, high-altitude fighters, fighter-bombers and reconnaissance aircraft. Skin details: - resolution: 4096 x 4096 Despite the British Air Ministry's preference for biplane fighters in the early 1930s, Supermarine designer RJ Mitchell began work on an all-metal construction, single-engine, single-seat monoplane fighter with an enclosed cockpit and retractable landing gear. 2022 by Gaijin Games Kft. The earlier problems with cannon fitted to the Mk IB had now been solved by introducing a belt feed system to the weapon to replace the earlier drum, turning the cannon on its side and fitting a blister on the wing to house the new mechanism. Right after to I set mixture and prop pitch to 100% and adjust radiator to the map. A total of some 20,300 Spitfires of all types were built during the war, including two-seater trainers. If using MEC reducing prop pitch to about 70-75% from around 90% will also help quite a bit. Bombers are very hard to use in war Thunder. Some games it's fine with even using WEP for long time but some games even on snow maps it's really over heating even at 95% power. Pure tracer rounds help to target, especially in combat manoeuvres where lead varies, but have little penetration on contact. That said just have it at 100% until you near combat and water temps should never be a real issue. Reply . AIRMODELS: https://bit.ly/3c1PtOy IN-GAME DECAL: https://bit.ly/2YzOxPP MERCH: https://teespring.com/en-GB/stores/spit-flyers-merch TWITCH: https://www.twi. WEPing spits seem to be a thing of the past! But doesn't the fuel modification of the Mk 1 give its engine more HP than the Mk 2? I thought the V was bad. The SpitfireMkIIa is a rank II British fighter Powered by Invision Community. (My first attempt at skinning) A simple paint, based on Spitfire P9374. It was introduced in Update 1.41 . close. Another good measurement for me would be the distance from the top of your receiver and the top of the wing when mounted- as in the photo. TLDR Do NOT go 100% radiator, you just hurt your performance without gaining better cooling. It is a matter of setting it up and then learning what aircraft uniquely benefit from certain settings to get more power from the engine than AEC will ever give. The difference being +120 HP and a different propeller optimised for a rate of higher climb. Realistic battle,WAR THUNDERhttps://store.playstation.com/#!/en-gb/tid=CUSA00182_00 Has a milky look in the transparent portions between the lettering and numbers when seen from an angle. You can lose your energy faster than you realize and when you do, you've most likely been baited and are an easy target. But i have flown the V and MIX out quite abit recently and they also suffer from overheating going nuclear. They have quite good turning performance and their energy retention is excellent with a skilled pilot. use WEP only if you need to prop after a target aboveor if you really need to tun away from enemy on your tail but it's always better to have enough energy not be forced to do so. The design used an open bolt mechanism to allow air to flow through the barrel and prevent overheating. This worked well at lower altitudes but caused icing at high altitude. Is this a bug or is this just how thermodynamics and engine heating are supposed to work? What should I do with prop pitch and mixture to get some benefits out if it. 25 February 2022 Special. And of course in combat while turning or low speed 10% more pitch and 10% - 20% less when diving, to cool the engine and maybe reduce air resistance (dunno if the prop is the type that adjusting pitch helps) https://docs.google.com/spreadsheets/d/14aylkYWqzOd3mXB69pfp6oIQEJsR7CXd9vmShrtxPRE/pubhtml, -Positivo- =VAVI immer lustig=. - You can either set radiators fully open and 70-80% prop pitch and adjust mixture. aviation, military and especially military aviation. Muzzle velocity 810 m/s (2,660 feet/second). If you want to get to high altitudes quickly without having covered much distance you can start off with a 26 degree climb until around 4 km (circa 13,000 ft), after which the nose of the aircraft can be lowered down to a 20 degree climb. . The Lemon Rx with vertical pins requires an absolute minimum of 7/8" and better 1" for the receiver plus inserted servo connectors plus some wire plus some 2 sided servo tape. A Dunkirk skin I made for the Spitfire Mk1a from the movie, slightly darker version of the default skin with a few added touches. With rpm of under 2600 I can keep temperatures in the white forever. The red, white, blue fin flap exists on the tail vertical stabilizer. The Supermarine Spitfire was an all-metal construction, single-engine, single-seater fighter in service with the British Royal Air Force. For those who don't historically know much about the Spitfire, in 1940 in the Battle of Britain, the Spitfire flew to intercept enemy fighters because of its speed and agility- the Hurricanes were sent to destroy Heinkel Bombers. (WARNING!!! Games. Various modifications served as fighters, interceptors, high-altitude . As with the Mk I, the Spitfire Mk II was produced with either eight machine guns as the Spitfire Mk IIA, or two 20 mm cannons and four machine guns as the Mk IIb. Published by Gaijin Network Ltd. under the exclusive license. You should be able to make to about 3k before you have an issue (depends on the map). On cold maps I start with 10 to 20% open radiator. The Spitfire also has very good turning characteristics, and turn-fight engagements are usually the best way to fight. This plane can often suffer from overheating issues. Thus no reason not to do it unless you don't want to bother fiddling with it later. Not sure if adjusting the prop on this spit will reduce air resistance. Key features. Spitefire Mk1a Dunkirk-2109-1-.rar(Spitefire Mk1a Dunkirk)folder 13.4MB. There is no drawback to 100% radiator when climbing as you aren't going fast enough to hurt the performance of the aircraft in any way. Mixture: Didn't touch that one. - Set prop pitch to 90-95 in a climb (won't affect climb). About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Constant speed, I believe most has a carb. temp. Running on 100% will see the engine overheat(red) in 2-3 min and using WEP will see the engine overheat(red) in 30-60s. In War Thunder, 100% throttle and starting off from lower temperatures, water turns yellow at 115C. Just dont let it go red. with a battle rating of 2.7 (AB) and 3.0 (RB/SB). I use the radiator to lower temp or gain some extra speed. Spitefire Mk1a Dunkirk Ver 2. RAF recommended convergence in 1939 was 365 m (400 yards) in contrast to the Luftwaffe, with experience from the Spanish Civil War, using 200 m (which the RAF adopted by mid-1940). With rpm of under 2600 I can keep temperatures in the white forever. I've tried to cut power and shut engine off but when i go above 70% oil temp become red at around 80C and cooks the engine in 1-2 mins. It was introduced in Update 1.35. However, it required an average 4,500 rounds to disable an enemy aircraft. As soon as you have comfortable altitude that allow little diving to gain speed if bumped I'd go 80%pitch and 90% throttle and keep radiator at 100% (I've heard people say that the extra fuel can help cool the engine). Multi-threaded downloads. I skipped right to the end so this may already have been said. War Thunder. I'm just lazy and when I used MEC I had a spreadsheet with no-melt-minimum radiator% and kept it there the whole time, Only adjusting pitch. For its BR, the Spitfire Mk Ia's speed is above average overall, being able to reliably outrun aircraft that can outturn it and outturn aircraft that can outrun it. in WT mixture is not that important. Take off on auto. The Spitfire has a relatively good ammo count, spread between a very high number of guns. It was a single-engine, all-metal, low-wing monoplane with retractable landing gear. Usually you can outrun most enemies with 20% rad and out-turn those that are faster than you. At the time of its introduction, right through the Battle of Britain in the summer of 1940, the Spitfire Mk I was considered by many to be the greatest fighter aircraft in the world. You are right, I approached the issue from the perspective of "after climb". Be careful about this when deciding to enter into an engagement; if it becomes necessary to reduce throttle and cool the engine in the midst of a turning- or energy-based engagement, there may be an opportunity for the enemy to gain the upper hand. Like, total Valley Girl braindead. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Published by Gaijin Network Ltd. under the exclusive license. Skins and camouflages for the Spitfire Mk IIa from live.warthunder.com. To fix this issue any time your not under the possibility of getting into a fight and you don't need to climb it wouldn't be a bad idea to run the engine around 70% throttle to cool the oil off. This utility helicopter was introduced during the Vietnam war and has been deployed worldwide by America, Argentina, Australia, and others. Because the muzzle velocity of both the Hispanos (870 m/s) and the MGs (854 m/s) is practically the same you could put tracers on the MGs and air targets belt on the Hispanos. 153 rounds per second total output (1150 rpm x 8 / 60). Spitfire mk1a no-overheat engine management: All Air. It also possesses a very quick turning ability, although in some situations this can mean that manoeuvring energy retention is worse than one might expect. A skilled opponent will try to energy fight you, which can catch a Spitfire pilot by suprise. The Spitfire has a relatively good ammo count- the 4-digit ammo can be deceiving, since there are 8 guns on the aircraft, making only around 400 rpg- these can be used to ground attack light or unarmoured targets, usually with stealth or omni-purpose belts, but this job should be left to dedicated gun-platforms, like the Hurricane and Hellcat. Replica fire button with rotating bezel for FIRE and SAFE. This, combined with the Rotol variable pitch propeller which had been used on many Spitfire Mk Is would now form the powerplant of the new Spitfire Mk II, although some production models used the De Havilland propeller. But i have been fidling with MEC quite abit in order to prevent this. If you want to get to a higher altitude at a more moderate tempo and cover more distance, the preference is then to climb steadily the entire way up at 20 degrees. Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example: 2022 Gaijin Network Ltd. All rights reserved. -80% should be enough on higher alt but when yo start leaning below 100% is for you to find out in test flight. I roasted two engines over the weekend because I didn't realise the mechanics of overheating had changed. Luckily, most bombers at this tier are not defended by turrets from all angles. The Spitfire is distinctive with its sleek and thin elliptical wing design, a characteristic seen in most future Spitfire variants. The Spitfire F Mk XIVe is a rank IV British fighter with a battle rating of 5.0 (AB), 5.7 (RB), and 5.3 (SB). As opposed to flying the typhie or f6f where i can get to a higher speed whilst lowering prop pitch as i accelerate. The .303 was a rifle round, accurate but fairly ineffective in air combat unless in skilled hands. Limit is 5 minutes. The red canvas wing-port covering kept the gun clean and warm; later marks also ducted hot air from the engine to regulate the gun's breech temperature. The Spitfire should climb at the beginning of battle in order to utilise its very good climb rate. It is recommended to set convergence at 300-500 m. This plane's guns can also be used against lightly-armoured ground targets such as artillery, AAA, or howitzers. Sort by. This also means that accuracy when firing head-on can be difficult. Overheating mostly solved. And is the difference of the propeller modeled in game? 2022 by Gaijin Games Kft. The Spitfire is fast, with a top speed around 600 km/h, although in a straight line, it normally reaches around 460 km/h. Essentially, a black nose cone with black and white underside. Check out and complete the payment. That is 10 degrees lower than the critical temp. Choice of ammunition is essential as AP and ball rounds rely on kinetic energy to cause damage, which is lost quickly in small calibre rounds. Take-off is 3000RPM and 45.5"Hg. The calibre was chosen over the .50 as it was lighter, had a higher rate of fire and was less susceptible to jamming. If in a good position, Boom & Zoom can be used: repeatedly strafing and then proceeding to either climb high and energy trap it, or extending away maintaining as much energy as possible. Choose from the options below. Due to all of the weight increases maximum speed performance was still lower than that of early Mk Is, but combat capability was far better. Unfortunately, the rear fuselage had simply been enlarged to accommodate the larger diameter engines. The Spitfire has a relatively good ammo count. Oil turns yellow at 75C. Outstanding turn radius, very good at turnfighting, Good performance at altitudes below 4.5 km, Decent armour: frontal 38 mm glass and rear 4-7 mm steel plates, "100 octane fuel" modification provides roughly 15% increase in engine power, Good anti-fighter armament of eight machine guns, Roll rate stiffens dramatically at ~300 km/h, Below average energy retention: momentum is lost after pulling a few sharp turns, Fragile construction: damage to the airframe, control surfaces, or engine can cripple the plane, Negative Gs and inverted flight causes the Float Carburettor to fail, momentarily cutting the engine, Machine guns are effective only if the target is hit repeatedly at close ranges, No suspended armaments or heavy guns for ground attack, Pulling back hard on the joystick can cause dangerous flat-spins in Simulator mode. At 75% pitch and 80% power you should be able to fly all day long even on hot maps and won't have to open radiator more than 50%. I usualy do this. It is possible to fake a head-on (by pulling away once your enemy starts firing) if you're forced to do so by an enemy plane, but it is highly recommended to never commit to a head-on engagement with a dedicated monoplane fighter. Premium. Unfortunately I've never used them so cant tell you what to do with them. If you really need speed go 10% radiator - drag will me marginal but it will provide at least some cooling. 80 years ago, an excellent exponent of the legendary fighter family, Spitfire Mk IX, took her virgin flight. That said something overlooked by many here is that you can't "open up" the oil radiators on the early Spitfires. One of my best British planes is the Spitfire mk1a so fun . The Mk II was some 10-11 km/h (6-7 mph) faster than the later Spitfire Mk I, but still slower than the original Spitfires before a series of modifications increased the aircraft's weight. The 4-digit ammo can will most likely not be deceiving, since there are 8 guns on the aircraft, making around 400 rpg. 10% Rad O.o eh didn't think of that Also won't not changing mixture affect performance or is it not modeled for this Spitfire? I really do not see the reason to fully close rads in this plane. You can lose your energy faster than you realize, and when you do, you've most likely been baited and can be an easy target for the enemy. This should give you 2-3min MEC in auto engine control before the planes engine reactor goes critical. Will give it a test but initial impressions where that prop pitch didn't seem to positively affect speed or maneuverability . The Spitfire (Prototype K5054) made its first flight on March 6, 1936, and mass production began in May of 1938. I do remember posting some dokuments of the earlier Spitfires' performance stats back when some people were suggesting the Mk Ia become an early (pre-BoB) Spitfire representative to give it more of a variation against the Mk IIa, but that was three years ago so I can't remember those stats off the top of my head. Manifold pressure is less by 0.4"Hg, but I don't think it's worth chasing Gaijin about it. The wing on the Spitfire is a Type A, which contained four .303 machine guns per wing for a total of eight machine guns. In general, the Spitfire performs best at low and medium altitudes: below 4,500 m. Above this altitude, engine power and manoeuvrability suffer. The HF-24 Mk1A with two reheat capable engines was flown and soon an aircraft designated HF-24 Mk1R began its trials. It is likely that long bursts will be necessary to destroy such targets, and that gives time for enemy turret gunners to shoot back. - Set mixture to 100 up to 2000m then change over to 90 at 3000 and 80 at 4000. MEC isn't actually that hard to use. Is it usefull to climb first with 100% pitch and adjust at 5000 f.e. It also has additional armour. . Check Out This Mod. Radiator: 10% The Spitfire II quickly replaced the Spitfire I, with the older variant being relegated to use in Operational Training Units. The API round will also transfer chemical energy into the target and so will be more effective on lightly armoured targets, particularly if they hit something flammable. War Thunder. to cool down and reset the engine to normal durability by cruising some minutes at white level? The Spitfire F Mk IX is a rank III British fighter with a battle rating of 4.3 (AB/RB) and 4.7 (SB). WEP. Had a F6F outclimb me :| and a AR-2 bomber outrun me in a straight line, he didn't dive. Leave the mixture at 70-75% for the early Spits. Maybe a mod can fix this later on. Also, even in the Spit and even with however small a benefit, there is still a benefit to 100% radiator. Published by Gaijin Network Ltd. under the exclusive license. Van Sinn has 2 videos worth watching on it. It is possible to fake a head-on (by pulling away once your enemy starts firing) if you're forced to by an enemy plane but it is highly recommended to never commit to a head-on engagement. Heavy bombers - Although the Spitfire Mk IIa is armed with 8 guns, they are only 7.7 mm in calibre. So, it can be difficult to destroy heavy fighters, attackers, and especially bombers. The Spitfire Mk Ia is one of the first monoplane fighter designs in the British tree, alongside the Hurricanes. 2022 by Gaijin Games Kft. 4. The SpitfireMkIa is a rank II British fighter It is faster than Japanese planes, so if attacked by one, a Rolling Scissors technique or straight dash can be used to evade them. Bf 109s can do tremendous amounts of damage if you don't watch out. It was intended to match the Jaguar in most respects. -120% for take off and when running on deck. Receive an email with the Game Account details. I do think spitfire engine overheat is modeled too strictly. Published by Gaijin Network Ltd. under the exclusive license. Although many high scoring pilots reduced this, close to 137 m (150 yards) or less for an accurate kill, others ignored convergence altogether or went to a box-shot where paired guns were set to different convergences. And most of the time prop pitch is dependent on speed so it may need to be adjusted accordingly. I did some testing and came to a conclusion the overheating is prop rpm based. However, if you are able to engage the enemy in an extended turn, the plane's great turn rate will work wonders. It arrived Karachi (India) on 14/10/1945 to the ACSEA, India cencus 5.46 with Squadron 6. It was introduced in Update 1.35 . Try to plan attack runs so that you don't fly in the enemy's line of fire. Even running at 85% throttle, MEC water radiator 100% open, (can't set oil radiator), it still overheats and goes red if you've let it go orange. The plane has a decently high wing-rip speed, which should not come into play in controlled dives. It has been in the game since the start of the Open Beta Test prior to Update 1.27. Date uploaded . When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Some games it's fine with even using WEP for long time but some games even on snow maps it's really over heating even at 95% power. This raised its after-body drag to very high levels. the husky and his white cat shizun trigger warnings dilating a triangle changes the size of the triangle but does not change its shape dilating a triangle changes the . When oil temps go to orange get off of WEP and reduce prop pitch to about 80% with about 90% throttle to cool oil. Today I ended up getting a Talisman for the Spitfire Mk1a, but I never used the Mk1a due to the stat card saying it climbs significantly less than the Mk2a, which is at the same BR. I'm having this problem with this particular plane all other planes are just fine with cutting engine power for a while. Just another guy interested in military aviation. I've been having overheating issue with Spitfire Mk1. In August of the same year, the plane entered the service of the RAF. This page was last edited on 20 October 2022, at 21:37. In the summer of 1939, an early Spitfire Mk I was fitted with the new Rolls Royce Merlin XII engine, which had a higher output of 1175 HP and was fitted with a Coffman engine starter instead of the previous Merlin's electrical starter system. Been having the same issue. TL;DR Improved engine and propeller. Mixture: Didn't touch that one. General info Flight performance Max speed at 8 537 m 723 km/h Turn time 17 s Max altitude 12 000 m Engine Rolls-Royce Griffon-65 Type Inline Cooling system Water Take-off weight 5 t Details Cannot possibly WEP to 3km anymore, overheat happens before 2km, even with radiator fully open, overheats even on 100%. Supermarine Spitfire Mk1a - MSFS . Powered by Invision Community. Realistic battle, battle of Tunisia WAR THUNDERhttps://store.playstation.com/#!/en-gb/tid=CUSA00182_00 prop pitch: 70% Thus the oil is pretty much guaranteed to overheat unless you give the engine some proper rest to cool the oil. But what do I know, Ive ever only flown Pipers and Cessnas, and except the 206, they were all fixed pitch. Works in real life however doesn't work in game from what I have understood. Roll rate is good at low speeds, but suffers about ~300 km/h. EDIT: the numbers on the tail were X456l. I love to fly this plane in RB and startet to use MEC since a couple of days. ryan_chahal, April 2, 2018 in Air Battles. - Or You can micro manage your M.E.C in order to get some performance out of this horribly nerfed plane. A sensible opponent will try to energy fight you which you need to look out for. Excuse the tripple posting. In Which instance case you lose a huge portion of your performance. This page was last edited on 20 October 2022, at 21:35. The Spitfire is distinctive with its sleek and thin elliptical wing design, a characteristic seen in most future Spitfire variants. In those situations, the bombers can be easy kills (if you fail a head-on against a bomber it is not recommended to turn around and attempt to finish off the bomber as the tail, ventral, dorsal and beam gunners would then have the advantage of you flying into their bullets). . Leanit too hard, and youll ruin the engine. Otherwise MEC is mostly useful for helping to manage engine temps better than AEC will. The difference being +120 HP and a different propeller optimised for a rate of higher climb. Works on the Mk2a but not the Mk1. - Or You can switch to auto in between engagements in which case you run the risk of the engine going nuclear if the engagement lasts longer than 60s. The advantage of the second strategy is that you will be ahead of your bases and at the altitude of enemy bombers so that you can take easy head-on passes at them. If you need to go fast forget WEP - just go 100%pitch 100% power and 30% radiator. Use 90% throttle, 100%and WEP are limited to 5 minutes. Further upgrades included the use of a Rolls-Royce Merlin III engine instead of the original 1,030 HP Merlin II; the original two blade fixed pitch wooden propeller was also replaced with a metal, variable pitch three bladed propeller of either Rotol or De Havilland design. When you hit desired altitude go 75% pitch, 80-85% throttle and 50% radiator - it's good compromise for cool engine but still giving substantial speed in level flight or even allow shallow climbs. I have found a similar overheat problem with the mk2a since 1.77, if I let the oil temp go red around 98-99 C then I notice the temp gauge stays red and gives me the overheat warning until the temp drops below 89C. close. Climb at 100% prop pitch early on. check. I didn't remember to check climb performance with those settings, but I'd raise the rpm to 2700 for the initial climb. The Spitfire Mk.1A was the iconic British aircraft of the Battle of Britain. 8 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 2,800 total). Flying Guns: World War II by Anthony G Williams, Emmanuel Gustin (2003), p95. Utilizing its great climb rate, you can dive on faster, heavier aircraft to prevent then from extending away. engine will overheat little faster but nothing substantial and power at 100% and 80% at SL is the same as far as I can tell. And most of the time prop pitch is dependent on speed so it may need to be adjusted accordingly. Published by Gaijin Network Ltd. under the exclusive license. Is the Mk1a a worse plane compared to the Mk2a? 2022 by Gaijin Games Kft. Once it does Some maps a few meters less, cold weather ones, a few more.
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